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William44713 Featured Maker

Public Portfolio

Year 8 · Immanuel Online School

A Year 8 Coder Who Is Interested In New Emerging Programming Technologies Especially For 3D AAA Game Design And Art.

6 projects
2 led as a team
2 built solo
16 badges

About William44713

As much as I love creating worlds through 3D games, I also LOVE building tools that create them. Why? Because it enables people who are intimidated by coding to make games that are just as good! That's why I created Pyrogon, my own game language, with its own editor, game engines, and AAA texture and mesh engines.

What I value:

Powerful and high level languages that create the same result as thousands of complex logical lines.
Minimising the environmental impact of non-efficient token usage by making simple short lines create big chunks of your dream game.
Quality of creation, making all my games push the limits of graphics design and style.

How I approach problems:

I identify a problem.
I figure out what I want the result to a perfect solution look like.
I ask friends and family for a reality check.
I present the idea to my AI agent part by part gathering feedback.
I try making a mockup of the solution with my AI agent, always testing and trying again until I get as close as physically possible to my ideal result

I have made over 60 websites, small apps, and games before including five major 3D games and an AI agent based on the hugging face model. only my latest apps have been listed/published on this page.

I work extremely well with AI and in 46 days have been able to send 27,829 usually well formulated and long prompts.

I have and enjoy working in a team and collaborating with others to create the best result.

Strengths

  • Creative
  • Problem-Solving
  • Hard-Working
  • Enthusiastic About Creativity Especially Coding

Projects

  • Pyrogon: Powerful Game design Language and Engine! Technology

    The Problem. Today you probably used around 500-1k tokens per SUPER SHORT chat you have with ChatGPT. A long chat might be 5-10k. Every token uses massive amounts of energy and water. This costs you nothing... But costs the environment everything. You might be scared to code o…

    50% complete · Solo project · See the project

  • Crazy Car Catalogue Writing & research

    People who might want to find out alot more about cars and the fascinating science behind the driving wheel and the speed can get an opportunity to discover! A deluxe catalogue of car brands will appear in this book for people to read. I hope to achieve to reach out to people…

    0% complete · Team project · with adambhatti · See the project

  • Cozy Autumn Cafe: Spelling App Technology

    Some people find spelling practice boring, so they give up, and some spelling apps use American spellings or skip the tricky words used in exams. My idea is Cozy Autumn Cafe, a computer game where you play as a cat who runs a cafe. To gather ingredients like coffee, milk and s…

    33% complete · Solo project · See the project

  • Pilgrims Progress: Christian's Journey Game design

    I want to make a game with Bible verses that will motivate young Christians or non-believers with the story of the Pilgrim's Progress by John Bunyan.

    33% complete · Team project · with Joel · See the project

  • Family TTRPG (FOLLOW FOR FREE DOWNLOAD) Product & design

    Short Description: A low-prep, fun family game (specifically a TTRPG / tabletop role-playing game) great for kids and adults alike. Physical box set (optional -> PAID) or digital printouts (FREE). This game is perfect for a single night of play. GAME TIME: 1–2.5 hours. The adv…

    50% complete · Team project · See the project

  • Fractured Skies (3D Video Game) Game design

    An epic universe where anyone can join their own private game to explore, build, and conquer the mystical 3D environment! The world is shattered and erratic. It is your job to vanquish the dark entities that live there and restore peace. Any followers can reach out to me and g…

    50% complete · Team project · with adambhatti, Joel, Sam, Sammy · See the project

Badges earned

  • First Steps
  • Getting Started
  • Explorer
  • Go-Getter
  • Multi-Tasker
  • Serial Starter
  • Idea Machine
  • Trailblazer
  • Visionary
  • World Builder
  • Ten Ideas
  • Team Player
  • Rising Star
  • Featured!
  • Coin Collector
  • Portfolio Pro

Outside of projects

Football, Coding/Vibecoding, Piano

What's next

My biggest goal is to turn Pyrogon into the next Python: and I want Pyrogon to be the highest level and most powerful language for game development. I want someone who has never written a line of code to build a real 3D game, and experienced developers to still find it powerful enough to use every day.

To get there, I'm growing Pyrogon one feature at a time, expanding its library of Calls and Mods, and improving my AAA texture and mesh engines so the results look professional without extra work from the user. I also want to keep pyrogon being as concise as possible while still maintaining ultra high level and simple syntax and statements. This is because I would like to reduce the environmental impact of excess token usage and repetitive wordy lines.

Alongside the language, I'm working on several 3D and 2D games that I plan to release to Steam or my own game studio. Each game I make with Pyrogon helps me test the language in real projects, find what's missing, and make the engine stronger. Releasing them will show people how powerful and easy to pick up and use Pyrogon really is.

Long term, I want to keep exploring advanced 3D graphics, animation and bigger game worlds, and to build a community of creators around Pyrogon.

Portfolio built on Immanuel Innovation, where students turn ideas into real projects. Last updated 21 Sep 2026.

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